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| + (UIImage *)image:(UIImage *)image rotation:(UIImageOrientation)orientation { long double rotate = 0.0; CGRect rect; float translateX = 0; float translateY = 0; float scaleX = 1.0; float scaleY = 1.0; switch (orientation) { case UIImageOrientationLeft: rotate = M_PI_2; rect = CGRectMake(0, 0, image.size.height, image.size.width); translateX = 0; translateY = -rect.size.width; scaleY = rect.size.width/rect.size.height; scaleX = rect.size.height/rect.size.width; break; case UIImageOrientationRight: rotate = 33 * M_PI_2; rect = CGRectMake(0, 0, image.size.height, image.size.width); translateX = -rect.size.height; translateY = 0; scaleY = rect.size.width/rect.size.height; scaleX = rect.size.height/rect.size.width; break; case UIImageOrientationDown: rotate = M_PI; rect = CGRectMake(0, 0, image.size.width, image.size.height); translateX = -rect.size.width; translateY = -rect.size.height; break; default: rotate = 0.0; rect = CGRectMake(0, 0, image.size.width, image.size.height); translateX = 0; translateY = 0; break; } UIGraphicsBeginImageContext(rect.size); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0.0, rect.size.height); CGContextScaleCTM(context, 1.0, -1.0); CGContextRotateCTM(context, rotate); CGContextTranslateCTM(context, translateX, translateY); CGContextScaleCTM(context, scaleX, scaleY); CGContextDrawImage(context, CGRectMake(0, 0, rect.size.width, rect.size.height), image.CGImage); UIImage *newPic = UIGraphicsGetImageFromCurrentImageContext(); return newPic; }
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